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AI Insights · Timothy · July 2025

Top 5 Slime Games on iOS in Europe: Q2 2025

Discover the performance trends of the top five slime games on iOS in Europe during Q2 2025, including insights on downloads, revenue, and active users.

Top 5 Slime Games on iOS in Europe: Q2 2025

In the second quarter of 2025, the slime games category on iOS in Europe saw varied performance across the top five applications. Here's a breakdown of their trends in weekly downloads, revenue, and active users based on data from Sensor Tower.

Super Slime Simulator from Dramaton LTD showed a notable fluctuation in weekly downloads, peaking at 11.8K in mid-April before declining to 6.2K by the end of June. Revenue experienced a gradual decrease from $353 to around $204 weekly. The app maintained a steady number of active users, closing the quarter with approximately 32.6K.

PlaySlime:Slime Simulator Game by Slime Simulator Studio consistently generated over $11K in weekly revenue. Downloads reached a high of 12.1K in April but tapered to around 7.1K by June's end. Active users remained robust, finishing the quarter with 131K.

Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a downward trend in downloads, starting at 6.4K and ending at 3.1K. Revenue similarly declined from $186 to $77 weekly, while active users decreased from 44.5K to 38.9K.

Bruno - My Talking Slime Pet, another offering from Dramaton LTD, saw downloads peak at 3.9K in late May, with revenue fluctuating between $135 and $46 weekly. Active users remained relatively stable, ending the quarter at 73.3K.

Finally, My Talking Slimy: Slime Cat 3D by Pixeland LLC had a consistent revenue stream, closing at $2K weekly. Downloads varied, starting at 1K and ending near the same range. Active users showed a slight decline, concluding the quarter at around 10.8K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025