AI Insights · Timothy · July 2025
Top 5 Slime Games on iOS in Europe: Q2 2025
Discover the performance trends of the top five slime games on iOS in Europe during Q2 2025, including insights on downloads, revenue, and active users.
In the second quarter of 2025, the slime games category on iOS in Europe saw varied performance across the top five applications. Here's a breakdown of their trends in weekly downloads, revenue, and active users based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD showed a notable fluctuation in weekly downloads, peaking at 11.8K in mid-April before declining to 6.2K by the end of June. Revenue experienced a gradual decrease from $353 to around $204 weekly. The app maintained a steady number of active users, closing the quarter with approximately 32.6K.
PlaySlime:Slime Simulator Game by Slime Simulator Studio consistently generated over $11K in weekly revenue. Downloads reached a high of 12.1K in April but tapered to around 7.1K by June's end. Active users remained robust, finishing the quarter with 131K.
Super Big Slime: Black Hole 3D from Supercent, Inc. experienced a downward trend in downloads, starting at 6.4K and ending at 3.1K. Revenue similarly declined from $186 to $77 weekly, while active users decreased from 44.5K to 38.9K.
Bruno - My Talking Slime Pet, another offering from Dramaton LTD, saw downloads peak at 3.9K in late May, with revenue fluctuating between $135 and $46 weekly. Active users remained relatively stable, ending the quarter at 73.3K.
Finally, My Talking Slimy: Slime Cat 3D by Pixeland LLC had a consistent revenue stream, closing at $2K weekly. Downloads varied, starting at 1K and ending near the same range. Active users showed a slight decline, concluding the quarter at around 10.8K.
For more detailed insights and data, visit Sensor Tower.